Games and Development Overview
As of the start of 2024, I do not have Game Development featured on my resume, but I do plan to in the near future. Game Development is a great deal of fun for me in a lot of the same ways Modded Minecraft has been. The puzzles and weird interactions, the exploring and experimentations. They both provide a truly daunting and complicated path and yuou always have something to do and to learn.
Of course, they will often lead you alone on a quest across the internet where you must consult all sorts of websites and tutorials and sometimes you have to translate them from another language. Some articles and forum posts could be decades old, but still, you must know more, you must solve the puzzle. You may know the websites, such as Reddit, Github, Youtube, and stackexchange. Sometimes, if you are lucky, you have someone able to play along with you and teach you a thing or two. This is why Twitch and Youtube live streaming is so helpful in the creative fields. Its a sort of network that brings talents together and you can take on hard tasks without being so intimidated by them. You are no longer alone.
Now let's get to the main points. Game Development is strange, intimidating, and frustrating experience as it should be. There's no one right way to do things, but you will narrow down your path and optimize your project over time. You will take your failures, which should just be called experiments, and apply your knowledge to new endeavors. There's no shame in borrowing a page from Valve's handbook. Your game can be Something 1, but when Something 2 releases, 1 can be poofed out of existence. Now, if you want to make a Something 3, that's your ambition alone.